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Symbolic Dynamics and Geometry: Using D in Graphics and Game Programming

Brian Guenter, Sung-hee Lee. Symbolic Dynamics and Geometry: Using D in Graphics and Game Programming Authors:Brian Guenter, Sung-hee Lee.
Publisher:
Year:2010
Serie:
Pages:250
Sizes:
Price:5484 rub.
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Book Summary:
This book explains how to use the new symbolic differentiation system D* for applications in computer games and engineering simulation.The development of D* is significant because it is a faster way to render high-resultion graphics in real time-thousands of times faster than, for example, Mathematica or automatic differentiation. The book covers many applications but looks at two specific ones in detail: real-time Lagrangian physics simulation and procedural 3D geometric modeling.

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